Living in the digital age
Living in the digital age, more accessible and higher quality technologies, new presentation devices like computers, tablets and smart devices, multiscreen display walls and screens with 4k resolution, touch sensitive screens and smart boards has become the norm. With augmented and visual reality technologies, signalling a progression towards immersive, multisensory visualisation (Roberts et al., 2014). Advanced Visualisation and Gaming Technologies will not only enhance learning in the digital age, but potentially advance the typical pedagogy approach for high school students into an andragogy style of education and learning. To support this, each field needs to be understood, and how can we test or prove this prediction in the context of teaching VET subjects?
Advanced visualisation technologies encompass a range of skills like photorealistic rendering, animation, videography, and cinematography. Due to the advancement of computer software and hardware, these technologies have revolutionised how we communicate graphical information. In the past, creating photorealistic rendering and animations was almost impossible. Instead, now, this modern type of visualisation is capable on your personal computer (Hall et al., 2002).
Reference
Roberts, J., Ritsos, P. D., Badam, S. K., Brodbeck, D., Kennedy, J., & Elmqvist, N. (2014). Visualization beyond the desktop - the next big thing. IEEE computer graphics an applications 34(6), 26-34. https://doi.org/10.1109/MCG.2014.82
Hall, K.W., & Obregon, R. (2002). Applications and tools for design and visualization. The Technology Teacher, 61(7), 7-11.